This articles intent is to reflex upon a concrete practice that has revealed itself as a cause of social inequality in the digital era: computer games from a genre perspective. To that effect, an overview of existing literature is made; and several investigations showing the genre slant related to multimedia games is shown. Furthermore, results of an investigation performed by the authors’ probe deeper into the sexism shown in multimedia games. Finally the need to watch over the quality of multimedia games is stressed, not forgetting the socializing importance that new technologies have in todays’ society.
Escofet, A. y Rubio, M.J. (2007). La Brecha Digital: Género y Juegos de Ordenador. Revista Electrónica Iberoamericana sobre Calidad, Eficacia y Cambio en Educación, 5(1), pp. 63-77.
http://www.rinace.net/arts/vol5num1/art4.pdf. Cited (Date).